General Notes: To improve the security of the Android Emulator and to address a reported security vulnerability, the Android Emulator Console now requires authentication before you can enter commands. Added SMP support to take advantage of host multi-core architecture when emulating Android 6. Also with SMP support, you can test apps that specifically target multi-core Android devices.
See speed improvements up to five times faster than using a physical device. Extended UI controls and a floating toolbar provide easy access to features previously available only through the command line, such as taking screen captures, adjusting the battery level, rotating the screen, and managing virtual calls.
Dynamically resize the emulator by dragging a corner or zoom into the emulator window. Simulate multi-touch input. The Android Emulator works best with Android Studio 2. To find out more about what's included in the newest version of the official Android IDE, read the release notes. Read the documentation to find out more about using the Android Emulator. SDK Platform-tools, Revision General Notes: Fixed a problem where the emulator title bar was hidden off screen.
Issue Enabled the emulator to resize the user data partition by including e2fsprogs binaries. General Notes: Updated the emulator so it can display an upgrade notification when a new version is available.
Added the ability for the emulator to send basic crash reports. You must opt-in through Android Studio preferences to enable crash report transmission. General Notes: Added support for Android 6. Emulator: Improved emulator performance on multi-core Windows desktops. Added support for emulators with dpi and dpi screen resolutions. Improved support for GLES 2.
Fixed several issues with GPU emulation support. Added support for setting the storage size on emulators using Android 4. Issue Fixed problem with sending long SMS messages between emulators. Issue Fixed issue with emulator getting incorrect time from location objects. Issue Added handling for unusual characters in paths and file names when starting emulators. Fixed the emulator boot problem on Mac OS X General Notes: Fixed several minor emulator issues.
Fixed memory leaks in emulator system. General Notes: Fixed Java detection issue on bit Windows systems. General Notes: Added support for Android Studio 1. If you haven't already, update your ADT Plugin to General Notes: Fixed Windows bit compilation issue. General Notes: Added ProGuard. Added the proguard-android. Renamed the lombok-ast General Notes: Added the Android Wear tools and system images.
General Notes: Fixed an issue with the x86 emulator that caused Google Maps to crash. Issue Fixed minor OpenGL issues. Issue Fixed a problem with Nexus 5 Android virtual devices created from the command line where the SD card file system was read-only. Issue Fixed a problem with virtual devices created using ADT Fixed a problem with the command line tools when creating virtual devices.
Issue Fixed a problem with the command line lint script. Known Issues: When you create an Android virtual device using the Nexus 5 device definition, you must enable the Use Host GPU option, otherwise the virtual device will not start. Added support for Java 7 language features like multi-catch, try-with-resources, and the diamond operator.
These features require version 19 or higher of the Build Tools. Try-with-resources requires minSdkVersion 19; the rest of the new language features require minSdkVersion 8 or higher. Added new lint checks: Security: Look for code potentially affected by a SecureRandom vulnerability. Check that calls to checkPermission use the return value.
Check that production builds do not use mock location providers. Look for manifest values that are overwritten by values from Gradle build scripts. Fixed a number of minor issues in the SDK and build system.
Emulator: Fixed a problem with the emulator shutting down immediately for Android 1. Issue Fixed a problem with port numbers longer than four digits. Issue Fixed a problem with paths or arguments that contain spaces on Windows platforms. Issue Fixed a problem with long path values on Windows platforms. Issue Fixed a problem with the -snapshot-list command line option on bit systems.
Issue Fixed an issue with RenderScript support. Using RenderScript support mode now requires version General Notes: Added support for Android 4. Fixed a number of minor bugs in the SDK and build system. General Notes: Fixed problem with templates that causes the new project wizard to hang. Issue Fixed crash when using the lint command line tool because of mis-matched library dependency. However, they may not sync if you are using the app on a non-Chrome device. Administrators : Administrator settings may block the ability to add the Chrome Store or Android Apps to your computer.
One possible workaround is to sideload Android apps using Linux. This can be useful for those who prefer Linux commands and could make some Android apps more stable on a Chromebook. Here are a few other things to consider:. If you want to take the risk, use the following steps. We divided the instructions into three sections. Step 2: The Settings window opens. Select Linux Beta listed on the left. With Linux up and running, you now need the Android Debug Bridge.
The whole process is certainly not for everyone, but those who are happy to use Linux will find it a great way to run Android apps without the Play Store. Whether Chromebooks will receive Android 11 is up in the air, given that Android 12 is already in a developer preview. If Chromebooks do receive Android 11, it will considerably change the way you interact with Android apps. This post provides 5 solutions to let you disable automatic updates on Windows Check the step-by-step guide.
Wonder how to translate text from an image? This Google translate picture guide teaches you how to translate images with Google Translate app. To pin Google Chrome to taskbar, you can click Chrome app to open it and you should see it in the taskbar. Right-click Google Chrome icon at the taskbar and select Pin to taskbar.
For more information, see how to report emulator bugs. Compare the latest available emulator version with your version to determine if you have the latest software installed. You can disable Wi-Fi in the emulator by running the emulator with the command-line parameter -feature -Wifi. Content and code samples on this page are subject to the licenses described in the Content License. Android Studio. Download What's new User guide Preview. Meet Android Studio. Manage your project.
Write your app. Build and run your app. Run apps on the emulator. Run apps on a hardware device. Configure your build. Optimize your build speed. Debug your app. Test your app. Profile your app.
Android Studio profilers. Profile CPU activity. Benchmark your app. Measure performance. Publish your app. Command line tools. Android Developers. Watch the following video for an overview of some emulator features. Requirements and recommendations The Android Emulator has additional requirements beyond the basic system requirements for Android Studio , which are described below: SDK Tools Android virtual devices Each instance of the Android Emulator uses an Android virtual device AVD to specify the Android version and hardware characteristics of the simulated device.
Run an app on the Android Emulator You can run an app from an Android Studio project, or you can run an app that's been installed on the Android Emulator as you would run any app on a device. Double-click an AVD, or click Run. The Android Emulator loads.
Run the Android Emulator directly in Android Studio Run the Android Emulator directly in Android Studio to conserve screen real estate, to navigate quickly between the emulator and the editor window using hotkeys, and to organize your IDE and emulator workflow in a single application window.
Start your virtual device using the AVD Manager or by targeting it when running your app. Limitations Currently, you can't use the emulator's extended controls when it's running in a tool window. Snapshots A snapshot is a stored image of an AVD Android Virtual Device that preserves the entire state of the device at the time that it was saved — including OS settings, application state, and user data. Save Quick Boot snapshots When you close an AVD, you can specify whether the emulator automatically saves a snapshot when you close.
To control this behavior, proceed as follows: Open the emulator's Extended controls window. In the Snapshots category of controls, navigate to the Settings tab. Use the Auto-save current state to Quickboot drop-down menu to select one of the following options: Yes : Always save an AVD snapshot when you close the emulator.
No : Don't save an AVD snapshot when you close the emulator. Delete a snapshot To manually delete a snapshot, open the emulator's Extended controls window, select the Snapshots category, select the snapshot, and click the delete button at the bottom of the window. Load a snapshot To load a snapshot at any time, open the emulator's Extended controls window, select the Snapshots category, choose a snapshot, and click the load button at the bottom of the window.
Select Cold boot. Snapshot requirements and troubleshooting Snapshots do not work with Android 4. Snapshots do not work with ARM system images for Android 8. Snapshots are not reliable when software rendering is enabled.
Loading or saving a snapshot is a memory-intensive operation. If you do not have enough RAM free when a load or save operation begins, the operating system may swap the contents of RAM to the hard disk, which can greatly slow the operation.
If you experience very slow snapshot loads or saves, you may be able to speed these operations by freeing RAM. Closing applications that are not essential for your work is a good way to free RAM. Navigate the emulator screen Use your computer mouse pointer to mimic your finger on the touchscreen; select menu items and input fields; and click buttons and controls. Table 1. Gestures for navigating the emulator Feature Description Swipe the screen Point to the screen, press and hold the primary mouse button, swipe across the screen, and then release.
Drag an item Point to an item on the screen, press and hold the primary mouse button, move the item, and then release. Tap touch. Pressing Control Command on Mac brings up a pinch gesture multi-touch interface. The mouse acts as the first finger, and across the anchor point is the second finger.
Drag the cursor to move the first point. Clicking the left mouse button acts like touching down both points, and releasing acts like picking both up. Point to the screen, press and hold the primary mouse button, swipe across the screen, and then release. Point to an item on the screen, press and hold the primary mouse button, move the item, and then release. Point to the screen, press the primary mouse button, and then release. For example, you could click a text field to start typing in it, select an app, or press a button.
Point to an item on the screen, press the primary mouse button, hold, and then release. For example, you could open options for an item. You can type in the emulator by using your computer keyboard, or using a keyboard that pops up on the emulator screen. For example, you could type in a text field after you selected it. Open a vertical menu on the screen and use the scroll wheel mouse wheel to scroll through the menu items until you see the one you want.
Click the menu item to select it. Resize the emulator as you would any other operating system window. The emulator maintains an aspect ratio appropriate for your device. Volume up.
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